Wednesday, November 23, 2011

We In There

Hey, it feels like its been a while since I last posted. Maybe not really as long as I think but it feels like it, still been working on random art pieces trying to find something that's right. Lately been helping out www.cantnerfskill.com a gaming t-shirt site that just launched. Trying to bring dope ass shirts to dope ass people.



I'm trying my hand at the character of the week over at conceptart.org. First time I've ever entered so I'm somewhat nervous about it but still having a blast with it. The theme of this week is to create a super hero and his alter ego. For some reason djinn's have been on my mind, so the character I'm creating is sort of on the 'SHAZAM' side of super heroes. A regular kid who finds an ancient relic (Lamp) that when he activates it (Rubs lol) bestows the power of the djinn on him. Still a work in progress but I'm having a lot of fun with it.

Monday, November 14, 2011

Skullgirls




This weekend I've been bouncing around to various pieces here and there. Sunday morning I wanted to do a portrait of someone, I thought it was going to be a dota 2 piece of someone's head, turned out that when I started drawing it was going to be Fillia from Skullgirls.

This was a very tough piece for me because I haven't ever made a female before outside of a life drawing class, and even those weren't very good. I've always have trouble with females maybe due to lack of experience (well definitely that reason) as well as what the 'trick' is to drawing them. I'm pretty proud with how this turned out. I didn't want to spend a million years on it because I figure if I try and make it perfect I'll never finish it. I need to finish this, be happy with it and then take the lessons that I learn from it and take those to the next piece.

I used an Adam Hughes illustration of catwoman for the pose of the face and help with the color range and values in the face. Hopefully in the future i'll be able to make pieces without having to copy most of the information from someone's else and can use a variety of references and create work that will be mostly all from my own skill. But it was good practice to study and borrow from someone who is amazing at drawing females.

Anyways here is Fillia. I'm happy with it, so far about half the month has gone by in my month of art. I'm not really having any problems with wanting to play games, I just watch videos and draw while I watch them. I really hope I can make it the rest of November without gaming and then move on from there.

And I hope that through this month I can level up my art game and then keep it going from there.

Wednesday, November 9, 2011

Morning Mallow


This morning I wanted to take a break from the voodoo guy and draw one of my all time favorite characters mallow. I've loved him ever since I first played Super mario RPG back in the day. Also when I looked there weren't very many good fan art pictures of him, and I needed to fix that. I want to do a better illustration of him, but this is my interpretation of him.

Geno is overrated.

Monday, November 7, 2011

Voodoo a doo doo. . . . Render


So I've been working on the rendering part of this piece. It's really coming together and I am chipping away at it bit by bit. For this update I've started work on the mask and headpiece. I'm not trying to stress too much about it because I know that this isn't going to be the piece to land me a job. Not to say I don't care about this. But I'm going to do my best and take whatever lessons I can learn from this piece and use it on the next one. I need to work on it though, I've been reading the book 'art and fear' (finally) and it has kept me motivated and helped me move past whatever walls have been holding me back in my art.

It only gets better from here.

Wednesday, November 2, 2011

Tuesday, November 1, 2011

Once more, with finesse


So after adding the skulls to the collar, I've really decided to head into a more voodoo feel with this character. Doing so I've decided to change the head of him from just a regular skull to an ornate voodoo skull mask. At first I had smaller horns and more timid feather, but with some great advice I tore away from trying to just draw over the under-drawing and not letting it confine me. I want to add more voodoo elements and really push the character and create his gimmick. Here is where I decided to stop today.

I had also tried to completely stop playing any sort of games and try to focus entirely on art. After a day of that I feel worn out and worried that if I continue to almost force art on myself, I won't learn anything and my art might become sloppy. I think that I need to continue to sharpen my overall skills, but I can't force art. I need to do everything as good as I can and put my heart on the canvas, but I can't force it. I can't force it but I can't neglect the art process either. I have to respect the art and hope to gain as much respect back.