Wednesday, November 9, 2011

Morning Mallow


This morning I wanted to take a break from the voodoo guy and draw one of my all time favorite characters mallow. I've loved him ever since I first played Super mario RPG back in the day. Also when I looked there weren't very many good fan art pictures of him, and I needed to fix that. I want to do a better illustration of him, but this is my interpretation of him.

Geno is overrated.

Monday, November 7, 2011

Voodoo a doo doo. . . . Render


So I've been working on the rendering part of this piece. It's really coming together and I am chipping away at it bit by bit. For this update I've started work on the mask and headpiece. I'm not trying to stress too much about it because I know that this isn't going to be the piece to land me a job. Not to say I don't care about this. But I'm going to do my best and take whatever lessons I can learn from this piece and use it on the next one. I need to work on it though, I've been reading the book 'art and fear' (finally) and it has kept me motivated and helped me move past whatever walls have been holding me back in my art.

It only gets better from here.

Wednesday, November 2, 2011

Tuesday, November 1, 2011

Once more, with finesse


So after adding the skulls to the collar, I've really decided to head into a more voodoo feel with this character. Doing so I've decided to change the head of him from just a regular skull to an ornate voodoo skull mask. At first I had smaller horns and more timid feather, but with some great advice I tore away from trying to just draw over the under-drawing and not letting it confine me. I want to add more voodoo elements and really push the character and create his gimmick. Here is where I decided to stop today.

I had also tried to completely stop playing any sort of games and try to focus entirely on art. After a day of that I feel worn out and worried that if I continue to almost force art on myself, I won't learn anything and my art might become sloppy. I think that I need to continue to sharpen my overall skills, but I can't force art. I need to do everything as good as I can and put my heart on the canvas, but I can't force it. I can't force it but I can't neglect the art process either. I have to respect the art and hope to gain as much respect back.

Monday, October 31, 2011

Skull progression


Did more work on the skeleton guy. Added more detail to some of his design, trying to still keep it a bit simple and not over saturate him with detail. I think he is slowly coming together, there are still some things I want to flesh out design waise with him before I try to really get down to rendering. Just trying to make sure that it stays fun while I work on him.

Sunday, October 30, 2011

Color test.


Here is a color test for the skeleton dude. I rendered it a bit more making it tighter and tighter as I go. Not sure if I like the palette choice for him, but that can all cahnge and nothing is final.

Friday, October 28, 2011

Skull duuuuuuuuuuuuuuude.


I'm not dead. In fact im actually in LA right now. Got a chance to paint while Le was at work and holy shit I guess I went kinda hard. Haven't updated in forever so it felt good to just sit and paint.
This was an hour of painting. I want to take this to completion and a full render (hopefully)